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The beast has a swimming speed of 30 feet and a movement speed of 5 feet, can only breath water, and its swipe attack has advantage against creatures below their maximum hit points. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. On a failure, they become poisoned for 1 minute. On a hit with the beast's bite attack, the target must attempt a DC 12 Constitution saving throw. The beast's bite attack deals poison damage. The beast may take the Dash, Dodge Disengage, or Hide action as a bonus action.
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The beast has a climbing speed of 30 feet, and has darkvision of 30 feet. The beast has darkvision of 30 feet, and can breath both air and water.
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The beast has a flying speed of 30 feet, and does not provoke opportunity attacks when it flies out of an enemy's reach.įrog. The beast has a swimming speed of 30 feet, and can breath both air and water.įlying Snake. The beast has a climbing speed of 30 feet, and has advantage on Wisdom ( Perception) checks that rely on smell.Ĭrab. The beast has advantage on Wisdom ( Perception) checks that rely on smell or sight and may take the Dash action as a bonus action if it does not take the Attack action.Ĭat. The beast has a flying speed of 30 feet and a movement speed of 10 feet, its bite deals poison damage, it a +1 bonus to its bite's attack and damage rolls, and it takes 2 (1d4) necrotic damage on a hit with its bite.Ĭanine. that does not function while it is deafened, and has advantage on Wisdom ( Perception) checks that rely on hearing.īee. of darkvision and a burrowing speed of 30 feet.īat. The beast has a flying speed of 30 feet and a movement speed of 10 feet, and has advantage on Wisdom ( Perception) checks that rely on sight.īadger. As an action while underwater, it may swim up to 60 feet in a straight line without provoking opportunity attacks.Īvian. The beast has a swimming speed of 30 feet and a movement speed of 5 feet, and can only breath water. They typically hide within dens or hives, only attacking other creatures in life or death scenario.Īmmonite. Tiny beasts are the bottom of the beastly food chain, only being able to feed on plant life, and at times each other. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. The beast has advantage on an attack roll against a creature if at least one of the beast's allies is within 5 feet of the creature and the ally isn't incapacitated.īite. Skills Acrobatics +5, Nature +1, Sleight of Hand +5, Stealth +5, Survival +3 Additionally, it is meant to portray a wide variety of creatures with similar abilities, and is much less specific than typical 5e creatures. This creature was created as part of the Player Equivalent CR variant rule, and as such does not follow traditional CR. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: Some portions of the content below may not be what you expect from traditional game content. This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Its use could dramatically alter campaigns, take extreme care.